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A dream path of clouds under a crescent moon: a dark nightmare with glowing eyes comes down, a calmed lavender one goes back up, beside a music box and an alarm clock.
Illustration, not a screenshot.
In development

Dozeguard

Don't fight the nightmares. Calm them down.

Not playable yet. Follow the studio to find out when it lands.

In Noa's dreams, your towers don't destroy nightmares: they calm them. A calmed nightmare turns around and pushes back the ones still coming.

Genre
Tower defense
Where to play
Browser (desktop and mobile)
Screen
Portrait, one-handed
Languages
8 planned
Dozeguard

About the game

Noa has just moved to a town where she knows no one. The night before school, she can't sleep, and her worries come down a ribbon of clouds toward her bed.

Lullaby towers fill a nightmare with calm until it closes its eyes, turns pastel and walks back up the path to protect her. Alarm towers make it vanish for stardust, but a fear chased away comes back the next night. An army now, or gold for later: every wave, you choose.

In the game

  • Every calmed nightmare joins your side, and keeps its nature: a wardrobe becomes a walking wall.
  • Two tower families, lullabies and alarms, that work against each other if placed too close.
  • Gentle fears only: nothing is ever hurt.
A Rempara game

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