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Tickmoor poster: Odile, a clockmaker with a magnifier on her headband, raises a brass key beside a spinning dial plate that carries a magnet tower and a spinning top, in a clockwork town under a giant clock tower.

Not playable yet. Follow the studio to find out when it lands.

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Coming soonRempara

Tickmoor

Beat them on a dial, and it turns.

About the game

In Tickmoor, a town of clockmakers, the ground itself is a clock. Towers stand on 3×3 plates set on the dials of a giant clock. Each monster you beat on a plate fills its hand by one notch; when the hand is full, the plate clacks a quarter turn and carries its towers and any monsters on it.

Odile, the clockmaker, keeps the town's Spring-Heart safe. Turn a plate at the right moment and the monsters are sent back down a longer path. Turn it badly and it jams: a brass padlock shows when a turn would close the road.

Concept art. The final game may look different.

  • Tower defense
  • Strategy
  • Puzzle

In the game

  • One idea you can see without reading: beat them on a dial, and it turns.
  • Free placement on a grid: monsters walk around your towers, and plates move them.
  • Three districts, from the dial alleys to the heart of the clock.
  • Portrait first, playable with one thumb. Music played by real wooden instruments.
Genre
Tower defense
Where to play
Browser (desktop and mobile)
Screen
Portrait, one-handed
Languages
8 planned

Pictures

Concept art. The final game may look different.

Development log

  1. Tickmoor, our fifth game, is in production: the concept and mockups are validated and a first playable prototype is next. Concept art only, not playable yet.

A Rempara game