Game guides

Spiral Tower Games Tips: How to Drop Through Every Gap

A small round pink candy bounces on a tower of colorful cake layers around a giant candy cane.

In a spiral tower game, the ball bounces by itself and you turn the tower so it can fall through the holes, floor after floor. It is easy to learn and tricky to master. These tips will teach you how to spin with control, read the floors, avoid the red zones, use the fiery super-drop and collect every star.

How it works

The ball bounces up and down all the time. You slide your finger left or right to spin the tower around its pole. When a hole moves under the ball, it falls to the floor below. In our games, a slide across the whole width turns the tower a little more than half a turn. On a computer, use the left and right arrow keys.

The goal is the base at the very bottom. If the ball bounces on a red zone, you lose. Each floor is a ring of 16 spots, made of plain places, holes and red zones.

Spin before the ball comes down

The ball goes up and then comes down again. Use the time while it is rising to turn the tower. When it comes down, a hole should already be under it. If you turn at the last moment, the hole may arrive too late.

Use small, smooth slides. A big, fast turn may carry you past the hole, and then you have to turn back. The tower follows your finger, so you can stop exactly where you want. If you miss a hole, do not worry. Spin so that the next bounce is on a plain place, then try the next floor's hole again.

Read the floor, not just the ball

Do not look only at the ball. Look at the floor below it and the one below that. Find the holes and, even more important, find the red zones. Decide which hole you want before the bounce.

A hole is not always a good choice. A hole that drops you onto a red zone on the next floor is a trap. If there are two holes, pick the one with a safe plain spot under it.

Never touch the red zones

A bounce on red ends the try. Red zones get more common as levels go on, and they can sit right next to a hole. Keep the ball well away from them, and when you cannot see a safe spot, wait one more bounce and turn again.

Plain places are your friends. If the ball lands on one, nothing happens and you get another bounce to line up the next hole. You can always bounce a few times and turn the tower to fix a mistake.

The fiery super-drop

If you fall through 3 floors in one go without bouncing, the ball catches fire. The super-drop breaks the next floor it hits, even if that floor is red. It is the best way to cross a dangerous floor.

So look for places where several holes line up one under the other. Keep your finger still while you are falling, because turning the tower can close the way. A good chain of holes can take you far down in one go. Do not rely on it every time, though: the super-drop is a tool for tough floors, and a calm, careful descent is often safer.

Stars and the helpful bubble

Three stars float in holes on every level. You collect one by falling through that exact hole. You earn 1 to 3 stars at the end, and finishing always gives at least one. First learn the level, then replay it to collect all three.

If you keep losing at the same place, you can buy a bubble for 20 coins before you start or on the lost screen. It protects you once from a red zone. On the first levels, a hand and a curved arrow show you how to spin.

Try our spiral tower game

Candy Tumble puts Berlingo, a tiny bouncing candy, on a tower of colorful cake floors around a giant candy cane. Spin the tower, avoid the spiky red jellies, and drop all the way to the golden plate at the bottom.

Games to practice